Read more about Creating Stylized Hairstyles Using ZBrush on The Gnomon Workshop’s websiteįull disclosure: CG Channel is owned by Gnomon. Subscriptions cost $54/month or $499/year. With over eight years of experience in the videogame industry, he is widely recognised for his distinctive style in character modeling, and has a prominent online presence on ArtStation and Instagram.Ĭreating Stylized Hairstyles Using ZBrush is available via a subscription to The Gnomon Workshop, providing access to over 300 tutorials. He also shares his best practices for optimising hair for use in games, animations and other digital media.ĭan Eder is lead character artist at Player First Games, currently working on the platform fighter MultiVersus. In the workshop, Eder shares his workflow for sculpting stylised 3D hair with ZBrush, covering both the tools he uses to achieve his distinctive style and what makes for an appealing character.Īs well as sculpting and styling hair, Eder discusses strategies for adding texture, volume and movement, and provides tips for using color and lighting to enhance the look of hair in a 3D scene. The workshop provides two hours of video training for ZBrush, Maxon’s digital sculpting software.Ī complete guide to sculpting, shading and lighting hair for stylised 3D characters The Gnomon Workshop has released Creating Stylized Hairstyles Using ZBrush, a guide to sculpting hair for 3D characters for illustrations, animations and videogames, recorded by games artist Dan Eder. Generally breaking the shape into 1-5 pieces is a good way to. There are a lot of hairstyles, so some have more primary shapes than others, there isnt a one rule fits all. These shapes define the overall form, not so much the little details. If you like, hit the accept button below the extract button.Posted by Jim Thacker Tutorial: Creating Stylized Hairstyles Using ZBrush The first thing when sculpting hair is establishing primary shapes. Hit the extract button to get a preview of what the extracted Mesh will look like. To erase part of the mask, hold down Ctrl and Alt at the same time.Ģ5. Hold down Ctrl and draw out the area where the shirt will be.Ģ4. Use the Inflate brush to add volume to the chest.Ģ3. In the subtool menu, make sure the character model is selected.Ģ2. Let´s go over how to create simple clothing, using the extract feature.Ģ1. Use the Clay polish button, or turn polish on DynaMesh to make crisper forms. Check the model and use the Dam Standard brush for areas you want to emphesize.Ģ0. Lightly press down on the model until you can see the head through the hair.ġ9. Go back and emphesize the part with the Dam Standard brush. Pull in the bangs and shape the flow hair on the sides.ġ8. Continue to refine the shape of the hair with the Move brush. This will help eleminate a buldgy look.ġ7. Go around the model and knock down the high point between the lines. Continue shaping the hair with the Move Brush. Use the Dam standard brush to emphasize additional edges.ġ5. Pull the hair along the bottom and create interesting curves.ġ4. Think about how gravity would affect the hair. Select the Move brush and start pulling the hair into shape. Check the model for areas of the Mesh that would benefit for additional clumps of hair. Think about how the hair flows down from the head.ġ2. Make your way around the head, always starting from the part. And pull down lines from the part.Īt this point you can be really creative and create nice flowing shapes. Rotate the model for the best possible view. From the part pull it down and follow the forms of the Mesh.ġ1. From the side, define major clumps in the hair with the Dam standard brush.ġ0. Since it is stylised hair, have fun with it and find good shapes.ĩ. Use the Dam Standard brush to define the front edges of the hair. Keep in mind where you want to place the part.Ĩ. Use the Move brush to pull the hair to the side. Use the Dam standard brush to draw our a part in the hair.ħ. Use the Inflate brush to add volume to the hair. Turn on DynaMesh and drag out a rectangle to DynaMesh the model.Ĥ. Press X on the keyboard to make sure that symmetry is activated.Īt this point, we are blocking out the major shape.ģ. First insert a new sphere into our list of objects.Ģ. With this method we will insert a sphere and use this as a base. A popular question I get on Twitch is how do I make the hair for my models, so I recorded a small tutorial on the subject :)More tutorials and tools : https.
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